Brandon Hix
Brandon Hix
3d Artist and Blender Foundation Certified Trainer
Tulsa, United States of America

Summary

I'm a 3d artist and a Blender Foundation Certified Trainer (BFCT), and the founder of BlenderUnleashed.com an online training resource for the 3d software Blender.

As a 3d generalist I go wherever a project takes me through whatever creative discipline is required to get the job done. I would say that my key areas of expertise and experience within 3d graphics are illustration, product visualization, and visual effects. Utilizing a combination of 2d and 3d skills I've acquired over my career I'm able to take a concept and deliver results that tell a convincing story. I really enjoy a good collaboration and meeting members of a project team who bring a passion for creating great content to the table.

As a Blender Foundation Certified Trainer I spend a lot of time developing tutorials, breakdowns, and training courses geared towards students entering the industry, freelance artists, and seasoned professionals. My primary business is at blenderunleashed.com and I also have a Patreon page at patreon.com/brandonhix where I share more about my personal projects.

I frequently work with companies in need of creative 3d work such as 3d modeling, texturing and shading, product visualization, and creative illustration. I also have experience with motion graphics and animation so no matter what your 3d needs are reach out to me and let me know what you need. I'm always completely up front about if your project falls within my skill set.

Contact me now at brandon [at] blenderunleashed.com.

Skills

RenderingShading3D ModelingDigital SculptingHard Surface ModelingLightingTexturingHigh-poly ModelingTeaching

Software proficiency

Blender
Blender
ZBrush
ZBrush
Terragen
Terragen
Substance Designer
Substance Designer
Substance Painter
Substance Painter
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator
SketchBook Pro
SketchBook Pro
MakeHuman
MakeHuman

Reel

Experience

  • Founder at Indie Stock and Blender Unleashed
    Tulsa, United States of America
    January 2015 - Present

    In late January 2015 I quit my day job to go full time teaching Blender online and freelance. I called my company Indie Stock because my passion has always been empowering independent artists. In mid 2016 I received my Blender Foundation Certified Trainer (BFCT) status and created blenderunleashed.com. Blender Unleashed is an Indie Stock brand that I developed to inspire and equip the Blender community with training, inspiration, and digital assets. My hope is to continue teaching Blender and developing tools and resources for the Blender community to support myself full time. I'm also very interested in taking Indie Stock into new areas because my passions vary from illustration and concept art to animation, game development, and visual effects.

  • Production Artist at Selco Time Corp.
    Tulsa, United States of America
    June 2011 - January 2015

    Selco was a job that allowed my to stretch my abilities in other directions outside of the realm of 3d graphics. Most of my time here I spent developing vectorized graphics for screen printing and creating CAD designs for custom watches. It gave me some extremely solid working experience in a production environment for manufacturing and taught me how to speed up my production process for developing graphics. At Selco I had a hand in designing custom watches, engraving, custom imprint and paint jobs, and custom machining of watch dials. I appreciate the lessons I learned here about team work and developing my design skills as a 2d artist. I also was able to take these lessons and apply them to other types of 2d production work for freelance such as designing and laying out a book and creating print ready artwork for playing cards.

  • 3d Modeler / Animator at Steelehouse Productions Inc.
    Tulsa, United States of America
    June 2009 - January 2011

    Steelehouse is a small production company in the heart of down town Tulsa, Oklahoma. They have achieved some amazing things for such a small company and I am very proud to have been a part of their legacy. I interned at Steelehouse while in college and then went on to become a modeler and animator there straight out of college. Most of my work consisted of developing characters and animating for commercials and visual effects. My most notable project at Steelehouse was working on a G.I. Joe web series for Hasbro. I got a chance to animate some characters, composite some VFX, develop some new toy packaging, and I had a really fun time with the team. This is where I really developed my Adobe software skills and expanded my 3d skills in Maya and Blender.