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Studio lighting with fully procedural shaders rendered in Cycles, composited internally in Blender using film stock LUTs

A close up version of the internal headlight details and car paint shaders, depth of field rendered natively in Cycles

The model sheet created for the concept car in Photoshop and Sketchbook Pro

The finished model from BlendMasters Volume 1 rendered in a clay shader from BlendMasters Volume 2