by bh-admin | May 19, 2019
Studio lighting with fully procedural shaders rendered in Cycles, composited internally in Blender using film stock LUTs A close up version of the internal headlight details and car paint shaders, depth of field rendered natively in Cycles The model sheet created for...
by bh-admin | May 16, 2019
refining the overall backlit lighting setup and also tweaking the shaders to get them to feel right starting to get some lights put into place after most of the scenery is in place, another AO render an early AO render, still modeling set...
by bh-admin | May 16, 2019
the final version with refined details the final concept painting the final katana model (clean) – top view the final katana model (clean) – side view final topology for hi-res subdivided katana model the katana with the saya removed (WIP) the full katana...
by bh-admin | May 16, 2019
by bh-admin | May 13, 2019