This is a concept car that I designed for a series of courses that demonstrate how to build a highly realistic CG car to be integrated into a visual effects shot for film.
I started by developing some blueprints and a 3/4 sketch using Sketchbook Pro and Photoshop over the period of a couple of months. The car was modeled over the course of a couple of weeks and the entire process is covered in my course BlendMasters Volume 1: Modeling a Concept Car for Film in Blender. In BlendMasters Volume 2 I cover how to achieve the lighting and materials shown in the renders using Blender and the Cycles rendering engine.
The project is still a work in progress and more courses will be released in the future covering new aspects of the project as it unfolds.