Over the past 10 years, I've worked as a 3d artist in film, television, manufacturing, and education. I have a keen eye for detail and design, and I love bringing concepts from imagination to reality. I love sculpting and my favorite things to work on are environments and characters.
What drives me to create is the challenge of creating something surreal that feels like it actually exists in the real world. And, of course, that ultimate compliment of having someone mistake your work for something that was photographed. I just love that feeling.
I'm always working on refining my sculpting, modeling, and design skills and I would love to explore more projects in the film, games, and collectibles industry.
I bring my many years of experience as a 3d artist and a designer together to craft visuals that reinvigorate brands and their intellectual properties. My mission is to rejuvenate connections between IPs and their core audience, help them maintain relevancy in a changing marketplace, and establish a foothold for reaching new customers in the future.
The Orange Guild is an online learning platform designed and built for 3d artists who use Blender. We provide technical training for Blender users, certification programs, group mentorships, and community based projects through a monthly subscription.
In late January 2015 I quit my day job to go full time teaching Blender online and freelance. I called my company Indie Stock because my passion has always been empowering independent artists. In mid 2016 I received my Blender Foundation Certified Trainer (BFCT) status and created blenderunleashed.com. Blender Unleashed is an Indie Stock brand that I developed to inspire and equip the Blender community with training, inspiration, and digital assets. My hope is to continue teaching Blender and developing tools and resources for the Blender community to support myself full time. I'm also very interested in taking Indie Stock into new areas because my passions vary from illustration and concept art to animation, game development, and visual effects.
Selco was a job that allowed my to stretch my abilities in other directions outside of the realm of 3d graphics. Most of my time here I spent developing vectorized graphics for screen printing and creating CAD designs for custom watches. It gave me some extremely solid working experience in a production environment for manufacturing and taught me how to speed up my production process for developing graphics. At Selco I had a hand in designing custom watches, engraving, custom imprint and paint jobs, and custom machining of watch dials. I appreciate the lessons I learned here about team work and developing my design skills as a 2d artist. I also was able to take these lessons and apply them to other types of 2d production work for freelance such as designing and laying out a book and creating print ready artwork for playing cards.
Steelehouse is a small production company in the heart of down town Tulsa, Oklahoma. They have achieved some amazing things for such a small company and I am very proud to have been a part of their legacy. I interned at Steelehouse while in college and then went on to become a modeler and animator there straight out of college. Most of my work consisted of developing characters and animating for commercials and visual effects. My most notable project at Steelehouse was working on a G.I. Joe web series for Hasbro. I got a chance to animate some characters, composite some VFX, develop some new toy packaging, and I had a really fun time with the team. This is where I really developed my Adobe software skills and expanded my 3d skills in Maya and Blender.